Consumers are expected to spend $33 billion on apps this quarter and download more than 13.5 billion games


In both app stores, games are expected to account for 65% of all consumer spending in Q2 2022. And, according to quarterly data from, mobile is now the biggest force in gaming and drives 60% of global gaming spending, thanks in large part to its broad demographic reach and range of games. During this quarter, consumers are expected to download more than 13.5 billion games and spend more than $21.4 billion. Compared to pre-pandemic Q2 2019, mobile gaming is expected to generate 30% more revenue this quarter and see a 25% increase in average weekly game downloads, confirming the continued pandemic-fueled mobile gaming boom.

For more information, please visit

About clearly set the mobile standard and is now becoming the unified data standard. As the trusted source in the digital economy, our mission is to be the first unified data AI company that combines consumer and market data to deliver AI-powered insights. We passionately serve corporate clients to create winning digital experiences for their customers.



About Author

Comments are closed.